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Although some reviewers initially expressed concerns about the difficulty of expanding Portal into a full sequel, Portal 2 received critical acclaim, particularly for its writing, pacing, and dark humor.
The voice work of Mc Lain, Merchant, and Simmons were also praised, as were the new gameplay elements, the challenging but surmountable learning curve, and the additional cooperative mode.
Portal 2 is a first-person perspective puzzle game.
The Player takes the role of Chell in the single-player campaign, as one of two robots—Atlas and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles.
Some journalists ranked Portal 2 among the best games of 2011, and several named it their Game of the Year.
Portal 2 has since been hailed as one of the greatest video games of all time.
A calibration chamber separates the characters to teach the players to use the communication tools and portals.
The player must disable turrets or avoid their line of sight.
The Weighted Storage Cube has been redesigned, and there are new types: Redirection Cubes, which have prismatic lenses that redirect laser beams, spherical Edgeless Safety Cubes, an antique version of the Weighted Storage Cube used in the underground levels, and a cube-turret hybrid created by Wheatley after taking control of Aperture.
While most of the game takes place in modular test chambers with clearly defined entrances and exits, other parts occur in behind-the-scenes areas where the objective is less clear.
The initial tutorial levels guide the player through the general movement controls and illustrate how to interact with the environment.
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There is no penalty for falling onto a solid surface, but falling into bottomless pits or toxic pools kills the player character immediately.